3ds Max



Autodesk 3ds Max | Essentials


Chapter 01| Getting to Know Autodesk

·         Introducing the New 3ds Max 2013 Features

·         Getting Started with Autodesk 3ds Max

·         Touring the Interface

·         Working with Objects

·         Getting the View You Want

·         Working with the Custom UI And Defaults Switcher



Chapter 02| Introducing Objects

·         Understanding Standard Primitives

·         Modeling Standard Primitives with Modifiers

·         How 3ds Max Sees Objects

·         Making Clones That Share Properties

·         Introducing Extended Primitives

·         Working with Groups



Chapter 03| Creating Shapes with Splines

·         Drawing with Splines

·         Modifying a Shape Using Sub-object Levels

·         Outlining and Extruding Splines

·         Combining and Extruding Primitive Splines

·         Joining Closed Splines with Boolean Tools

·         Creating a Solid Form with Splines

·         Introducing the Other Spline Types

·         Editing Splines

·         Placing and Beveling Text



Chapter 04| Editing Meshes and Creating Complex Objects

·         Creating Openings in a Wall with Boolean Operations

·         Tracing a Sketch

·         Editing Meshes

·         Using Instanced Clones to Create Symmetrical Forms

·         Attaching Objects to a Mesh

·         Smoothing Meshes

·         Creating and Modifying Objects Using Box Modeling

·         Creating Clones with Array and Snapshot



Chapter 05| Working with External Design Data

·         Creating Topography with Splines

·         Setting Up an AutoCAD Plan for 3ds Max

·         Importing AutoCAD Plans into 3ds Max

·         Exploring the Manage Links Dialog Box

·         Importing a Truss

·         Linking Revit Files into 3ds Max



Chapter 06| Organizing and Editing Objects

·         Renaming Objects

·         Renaming the Ceiling Fixtures

·         Organizing Objects by Layers

·         Setting Up Layers

·         Assigning Objects to Layers

·         Assigning Color to Layers

·         Understanding the Icons in the Layer Dialog Box

·         Lofting an Object

·         Setting Up the Shapes to Form the Pedestal

·         Lofting a Shape along a Path

·         Using Different Shapes along the Loft Path

·         Fine-Tuning a Loft Object

·         Using the Instance Clones to Edit the Loft

·         Using the Noise Modifier

·         Modeling with Soft Selection

·         Extruding with the Sweep Modifier

·         Aligning Objects


Chapter 07| Enhancing Models with Materials

·         Understanding Bitmap Texture Maps

·         Adding Materials to Objects

·         Understanding Material Libraries

·         Editing Materials

·         Understanding Mapping Coordinates

·         Using the Standard Material

·         Map Scalar Modifiers

·         Adding Entourage

·         Assigning Materials to Parts of an Object

·         Exploring the Autodesk Materials

·         The Material Utilities

·         Modeling with Displacement Maps

·         Additional Mapping and Material Features




Autodesk 3ds Max | Advanced


Chapter 08| Light and Shadow

·         Lighting Your Model

·         Rendering a View

·         Ambient Light

·         Adding Shadow Effects

·         Playing in the Shadows

·         Using the Light Lister

·         Using Scene States


Chapter 09| Using the Camera


·         Understanding the 3ds Max Camera

·         Setting Up an Interior View

·         Creating an Environment

·         Using Immersive Environments for Animation

·         Using Render Types

·         Using Render Elements for Compositing

·         Matching Your Scene to a Background Image


Chapter 10| Organizing Objects and Scene Management


·         Gaining Access to Materials and Objects from Other Files

·         Arranging Furniture with XRefs and the Asset Browser

·         Replacing Objects with Objects from an External File

·         Arranging Furniture with XRef Scenes

·         Using the Rendered Frame Window

·         Tracking and Locating a Scene’s Assets

·         Creating Panoramas

·         Publishing a DWF File


Chapter 11| Understanding Animation


·         Understanding the World of Video Time

·         Creating a Quick-Study Animation

·         Understanding Keyframes

·         Increasing the Number of Frames in an Animation Segment

·         Accelerating and Decelerating the Camera Motion Smoothly

·         Editing Keyframes

·         Adding More Frames for Additional Camera Motion

·         Adding Frames to the Beginning of a Segment

·         Other Options for Previewing Your Motion

·         Moving the Camera Target over Time

·         Controlling Lights over Time



Chapter 12| Creating Animations, Particles, and Dynamics


·         Rendering the Animation

·         Automating the Output of Multiple Still Images

·         Rendering a Shadow Study

·         Creating a Walkthrough

·         The Animation File Output Options

·         Using Particle Systems


Chapter 13| Rigging for Animation


·         Creating Parent–Child Hierarchies

·         Using the Morpher Modifier

·         Assembling an Articulated Luminaire


Chapter 14| Advanced Rendering Using mental ray


·         Understanding mental ray

·         Using Photon Maps

·         Final Gathering

·         Contour Renderings

·         Using the mr Multi/Sub-Map Material

·         Skylight Global Illumination

·         Using High Dynamic Range Images

·         Using mr Proxy Objects

·         Using IES Files



Chapter 15| Finishing It Off: Atmosphere, Effects, and Compositing


·         Adding Atmospheric Effects

·         Using Hair And Fur

·         Using Glare